Tweak

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Tweak says, "I'm gonna slap you in a minute"

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tanithryudo ([info]tanithryudo) wrote,
Assassin:

OK, I guess "balancing" or "fixing" assassin's isn't going to be possible until they make up their minds what the role for the class is.

Regarding long chains to balance heavy dual spikes... well, if we keep the chain as it is, then it needs to be less fragile so that one distract/shield bash/block/etc to the lead will not completely 3-for-1 invalidate the other two skills on the bar.

Ritualists:

Well, an army of jagged or vampiric horrors only spam one skill, but the only minion that gets to be higher lvl than PCs is elite. True, spirits don't come in swarms that minions do and are less spammable and less mobile, but I still feel uncomfortable about potentially going up against lvl 30/AL 100 spirits from rit mobs that are themselves almost a boss.

I'm fine with a little buff to them. Anywhere in the lvl 15-18 range and the AL 40-55 range is fine. Thing is, they shouldn't be harder to kill than the average non-healer henchie (and even healer hench if that healer is Alesia :P).

Hex removal - Weapon of Remedy should definitely remove both a hex and condi. Spirit wep can maybe remove a hex or condi and then apply +AL and regen. Some of the condi-affecting spirits can also shorten the time that hexes last on allies. Etc.

Paragon:

Well, the thing with spears is that they need something with fast recharge in order to power adrenaline skills... that's why I'm more inclined toward the less damage, fast attack speed. But maybe a slightly slower attack speed - more on the order of axe than bow.

Dervish:

I don't mean link the weapon damage to mysticism directly. I was thinking of skills more on the line of "while this lasts, do +x damage per melee or per scythe strike".

Mesmer:

The illusion line was nerfed a while back due to PvP. I think Clumsiness and Ineptitude got hit; not sure what else. These days, most mesmers seem to only use Sig of Illusion to power PvE skills, and then some random long lasting/short recharge hex to power CoP. That's sad, cus a PC illusion mesmer should be better than the illusion hench given the same bars.

Domination hexes can be buffed too. Like I said before... all mesmer hexes can stand to be buffed in PvE, as that is the area where PCs do better than AI.

And even in Inspiration, some of that stuff can be de-nerfed. Keystone Sig, for instance, was nice an buff for all of, like, 1 day, due to PvP whining.


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